Starcraft 2 Terran Gameplay - Starting The Game

Arts & Entertainment

  • Author Gregory J Rooney
  • Published December 3, 2010
  • Word count 836

First I wish to say that using a construct order tester might be extremely invaluable when determining your early sport build order. Since I didn't have the prospect to play within the beta a ton, I had some questions about my Terran build order that I needed solutions to.

So I fired up a build order tester and started testing. I'm going to share my outcomes of 3 very simple and infrequently neglected techniques to make your terran construct order as efficient as attainable when the game starts.

Build Order Tip no.1: Train First, Then Move

One of the things I did incorrect after I first began playing Starcraft 2 is when the game began I'd move my SCV's to the mineral line, then click on on my Command Center and build an SCV.

I heard this was a bad thought so I wished to check it myself. After fairly a few tests, I discovered that at the:forty mark I used to be capable of have anywhere from 5-15 extra minerals when I trained a worker first, then instruct him to go mine. Plus my SCV came out just a smidge earlier.

Now I know this will not appear to be a big deal, and it's not at lower levels of play. But I am really into maximizing the efficiency of every little thing I do and getting my builds as tight as possible. So in case you're anything like me, I might extremely recommend training your SCV first, before sending the rest to mine.

Construct Order Tip no.2: Manually Set Rally Points

With the new Starcraft 2 AI, our SCV's are MUCH smarter than they were in the original Starcraft. However this can also make you lazy. I needed to check the distinction between rallying all my SCV's to the closest mineral area, and manually changing up my rally points to point SCV's to empty minerals. The results had been fairly noticeable.

So I tested this many times as well in the build order tester, and I discovered that I was able to squeeze 10-20 extra minerals on the:50 mark out of my workers once I manually micro-managed the place they were going.

And if you want to get the MOST out of your little guys, at the very start as an alternative of choosing all 6 SCV's and pointing them to one mineral, split them up. It will take some practice, but it surely IS more efficient for those who do it fast.

The simplest technique to do it's to grab all 6 of them, point them to one side of the minerals, then grab 3 and transfer them to the opposite side. This will assist all of them begin mining quicker and will make your early game slightly more efficient.

Terran Build Order Tip no.3: By no means Construct Your First Provide Depot At 9 Food

Once more this is a type of little things that I at all times questioned about. Is it better to construct my supply depot at 9 food or 10 food? The primary two ideas will work with any race you select, while this one is a little more focused on Terran gameplay only.

It appeared like once I built at 9 food I might have a short delay in building my subsequent SCV as a result of I didn't have enough minerals. But once I built at 10 meals I used to be waiting for the constructing to finish.

So I tested it and found that offer depot on 10 is unquestionably the way in which to go. Not solely did I have 10-20 extra minerals on the same cut-off date because the 9 depot construct, however my SCV truly came out a couple of seconds sooner as well.

If you happen to hold a very tight construct order, you may really solely be ready for a half second or so before your depot will get done and you can also make SCV no.12. Maybe if you're actually quick you possibly can eliminate this entirely.

Whereas the 9 depot build you must wait several seconds for the minerals to make SCV no.10. So your Terran build order ought to all the time be SCV, SCV, SCV, SCV, supply depot, and so on. (so long as you are not rushing or doing silly shenanigans like that).

Now I know that a few of this may occasionally seem just a little Obsessive Compulsive Disorder to you, however it could actually make an enormous difference on the higher levels of play. Sure each factor I examined in the present day does not actually seem large, however when you put just these three simple things collectively you may find yourself with 25-55 extra minerals and your SCV's popping out sooner. Which literally can mean the distinction between keeping off a rush and dying to it.

Little things like this may definitely add up and have a giant affect on your gameplay. After the early game, it's essential to proceed with great macro so you will have enough revenue and units to beat your opponent.

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