Pros And Cons Of The Protoss Race In Starcraft 2
Arts & Entertainment → Television / Movies
- Author Nevin Scott
- Published December 8, 2010
- Word count 639
In SC2, the Protoss are a playable race of futuristic aliens. They rely on advanced equipment as well as large, formidable units to annihilate their opponents.
I've devised this Starcraft 2 Protoss Strategy Guide so you can do well as a Protoss player. Below you are going to uncover every bit of info you may need in order to get better at the Protoss race.
I consider Protoss to be an intermediate race. It's rather straightforward to play Protoss competently simply by utilizing Tier 1 and 2 ground units. It isn't as simple as the Terran's Marine Spam, however Protoss are definitely much easier to perform well with than Zerg.
Each race has its advantages and disadvantages. If contemplating SC2 Protoss race strategy, here are their pros and cons:
Advantages:
- Quickest structure constructing racial option.
Protoss are different in that they do not assemble things but rather warp them in from their home planet. To construct a building, a probe simply has to start summoning a building and can then move on.
The limitation is mainly that structures must be placed close to a pylon. Therefore, a single probe can build multitudes of buildings at once provided there are enough minerals and also pylon room is accessible.
- Powerful mid-to-late game
The Protoss have plenty of superb end game troops and is able to build a formidable army if given enough time. They can also warp in a whole new army in quick succession via Warp Gates.
- Best defensive structure.
Their Photon Cannon is the most powerful automatic turret in game. It is the only building that doubles as a detector and a turret against both ground and air units. At 150 minerals, this structure can single handedly prevent many forms of mineral threats like other Protoss Dark Templars and the Terran Reaper.
Be aware not to construct an excess of them; countless players are unsuccessful at Starcraft 2 Protoss race techniques as they spend resources too much upon Cannons and forget to train troops! Despite how powerful Photon Cannons are, they are even then stationary which also are not effective in regards to positioning considering once the enemy knows their placing, they can navigate around them.
Cons:
- Slowest starter
This is by far the largest weakness of using Protoss race. Protoss are very easily rushed. Gateways are slow to build and their Basic ground troops are slower compared to other races' ground units such as Zerg's zerglings as well as The terran reaper.
Even with Zealots, a skilled micro opponent will run circles around them with ranged and even speedy troops. Most higher level players consider the most effective SC2 Protoss strategy is to grab a single Gateway and then the Cybernetics Core so they can squeeze out a fast Stalker.
- Effortlessly harassed
This is attributed to the longer time it takes to start. It's easy for opponents using other races to cause havoc upon Protoss mineral operations. Zerg opponents can produce Zerglings lightning fast and then attack probes while running circles around Zealots. Note that you may even have to use your Probes to stall a Zergling rush!
Also, the Terran's Reaper, can cause the pain to probes in a short period of time.
Currently, there's two things the Protoss user have available. He can build several photon cannons nearby his mineral base; the only downside is that unit production and teching will slow down.
Alternatively, the Protoss player can rush straight to Stalkers (to "tech" means to quickly build buildings that allow the player to produce late game units). The disadvantage to this tactic is you will be vulnerable to a Zergling rush during the tech period.
The only way to be safe is to scout your opponent. If you see he is rushing to Zerglings or Reapers, you can appropriately counter it with Cannons or Stalkers.
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