The effects of video games on children

Computers & Technology

  • Author Winnie Melda
  • Published January 5, 2018
  • Word count 715

Video games are known to be a form of entertainment in which the player feels like he/she is part of the game. Unlike videos games of the previous years, today’s video games require a lot of attention from the player. A majority of the teens in the world play video games, and the sale of these games has grown significantly over years. Many parents and educational experts across the globe view video games as time wasters for the teens who should otherwise be concentrating with their studies.

Video games have both negative and positive impacts on the players mostly who are kids. Children who mostly play these games are known to follow instructions on real things. Researchers believed that when a child is playing video games, his/her brain is involved in the real workout. In some games, for one to win they are required to be abstract thinkers with a high level of accuracy and resolution skills that are not taught in school. Such games ensure that the kid can think critically and logically at the same time. It makes them more creative and being able to solve to come up with creative ways in solving puzzles. Most video games require very high level of hand-eye coordination; this improves their brain’s reaction time to issues. Some video games are known to contain skills such as logistics and resource management that are acquired by kids who play these video games. Kids who play these games such as SimCity, the game creator among others are known to take such careers as architecture and urban planning as the games involve a lot of planning and resource management.

When playing these games, for instance, an enemy may emerge from nowhere, and you are forced to change your tactics immediately. Such games help the kids to be able to fast track simultaneous variables, multitask and be able to manage multiple objectives. Most games require players o be able to navigate through using maps. It gives the ability to be able to use maps. It helps the children to improve on their memory as they can use the same route more than once. Studies indicate that children who are involved in video games have a high level of concentration and have an improved ability of accuracy in recognizing visual information. Video games have been known to help kids with dyslexia to be able to read faster and with accuracy (Boyce, 2013).

Video games also are known to have negative impacts on children and teens. Children who play violent video games are known to become aggressive and decreased social associations and helping. Children who play too much video game become spend less time with friends and socially isolated and other activities like sporting, reading and interacting with family. Some studies indicate that taking too much time on video games may improve a child’s short term memory; it consequently affects the long-term memory. They may also have such bad effects as obesity and muscular and skeletal disorders as the kids don’t engage in physical activities to enhance their muscles.

Conclusion

The parents should control the games played by their kids; they can do this by reviewing the games before purchasing them. The parents should explain to their kids about the video games and what is expected of them. Parents should also set ruled about playing time and the content of the video game and strictly warn the children of the consequences if these rules are violated. Parent should also be cautious of the games they play since they are the role models to these kids.

References

Boyce, A., Thomas Schanding Jr., G. G., Burridge, A., & Keller-Margulis, M. (2013).. International Journal Of Psychology: A Biopsychosocial Approach / Tarptautinis Psichologijos Zurnalas: Biopsichosocialinis Poziuris, (12), 29-49.

Leiner, M., Peinado, J., Villanos, M., Alvarado, L. A., Singh, N., & Dwivedi, A. (2014).. Hispanic Journal Of Behavioral Sciences, 36(3), 301-315

Mifsud, C. L., Vella, R. (2013). games. Research In Education, (90), 32-52.

Saleem, M., Anderson, C. A., & Gentile, D. A. (2012). Aggressive Behavior, 38(4), 281-287.

Siegmund, L. A., Naylor, J. B., Santo, A. S., & Barkley, J. E. (2014). Frontiers In Physiology, 51-9.

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